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Stellenbeschreibung

Animator/Rigger — Project Conformist (m/f/d) in Berlin, Deutschland

Sumo Digital

  • RemoteArbeiten von überall
  • HybridMischung aus Büro und Remote
  • VollzeitStandard-Wochenarbeitszeit

€ 40.000 - € 45.000

Berlin, Deutschland

Essential qualifications
  • Proven professional experience as an Animator, Rigger, or similar role in the games industry.
  • Strong portfolio showing both character rigs and animation, ideally with semi-realistic characters.
  • Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.
  • Experience building character rigs for real-time projects, including clothing.
  • Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.
  • Some experience animating non-character elements, such as props, vehicles, and doors.
  • Professional experience implementing characters and animation in Unity.
  • Proficiency with Blender.
  • Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively.
  • Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
  • Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.

Responsibilities

  • Build body rigs for all player and NPC characters, including clothing.
  • Create all character animation: dialogue gestures, idles, reactions, cutscenes, interactions, and ambient NPC and crowd behavior.
  • Animate non-character elements in the scene, such as props, vehicles, and doors.
  • Integrate characters and animations into Unity, including Animator controllers, state machines, blend trees, Timeline sequences, and optimization.
  • Work closely with the 3D artists on character models and rig handoff, and with programmers on animation systems such as IK, look-at, and dialogue-driven animation.
  • Establish and own the animation and rigging pipeline, including skeleton standards, naming conventions, folder structures, and export presets.
  • Document processes, best practices, and workflow guidance for the wider team.
  • Report to the Lead Artist, flag production risks early, and help plan scope and tasks.

Requirements

  • At least one shipped game or comparable real-time interactive project.
  • Real-time VFX experience in Unity (VFX Graph, Particle System, Shader Graph).
  • 3D modeling skills.
  • Scripting skills for rigging or pipeline tools.
  • Experience with crowd or ambient NPC animations.
  • Interest in narrative-driven RPGs and/or political games.

Benefits

  • Health & Wellbeing: Free Urban Sports Club membership (Berlin employees).
  • Transport: Fully covered Deutschland-Ticket (Berlin employees).
  • Flexible Hours: Start your day between 8:00 and 10:00 CET, with core working hours from 10:00 to 15:00 CET.
  • Hybrid Work: Work 3 days in the office and 2 days remotely (Berlin employees).
  • Work from Abroad: Up to 10 remote working days per year outside Germany (employees).
  • Team Events: Regular team events and access to the NLND community network.
  • Feedback & Growth: Regular feedback and development sessions.
  • Annual Bonus: Performance-based bonus.
  • Vacation: 24 paid vacation days per year (full-time employees).
The expected annual gross salary range for this role is approximately 40.000 - 45.000 EUR, depending on experience and qualifications.

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